
In addition, the mod will be adding new units to the existing factions. Weakness: Unable to benefit from cover, do not gain experience, units have almost no health, economy dependant on destroying enemy assets, no base defenses, extremely vulnerable to area of effect weapons. Strength: Instant build times, dirt cheap units, decent damage, flexible weapons system, ability to recycle enemy and friendly losses, invalidates tranditional counters. Non-existent building times make up for a slow tech/tier system. In order to use them to any effectiveness, it's important to spam EVERYTHING.


Strength: Peerless teamwork, heavily reduced macro game, tough expansions. Through use of flamers and other expensive weaponry, they easily outperform, though assembling a large force with them is easier said than done. Order of the Talon Elite fighting units.Weaknesses: Underperforming vehicles, locked build order, lack of heavy hitters, reliant on infantry in the early game. Strengths: Wide variety of ambush and delaying tactics, elite infantry, no tier system, very fast expansion, stealth focus. Extremely focused on use of explosive traps, stealth, and elite infantry. Confederate Revolutionaries Sneaky, underhanded faction of American patriots making do with 15+ year old equipment.

Red Alert 3 Paradox offers 5 new factions to choose from, each with different play styles, strengths and weaknesses.
