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Red alert 3 factions
Red alert 3 factions










In addition, the mod will be adding new units to the existing factions. Weakness: Unable to benefit from cover, do not gain experience, units have almost no health, economy dependant on destroying enemy assets, no base defenses, extremely vulnerable to area of effect weapons. Strength: Instant build times, dirt cheap units, decent damage, flexible weapons system, ability to recycle enemy and friendly losses, invalidates tranditional counters. Non-existent building times make up for a slow tech/tier system. In order to use them to any effectiveness, it's important to spam EVERYTHING.

  • Electrical Protectorate A legion of overly-emotional robots bent on consuming the universe via a black hole.
  • Weakness: Thin armour, light vehicles, difficult to manage bases, terrible base razing abilities, less effective as enemies get closer, many abilities cost money. Strength: Great infantry and battlesuits, extremely long ranges, superpowered economy, excellent buff/debuff options, good at stealing from enemy. They are great at turtling with their defenses and the ability to garrison the Conyard.
  • Mediterranean Syndicate FutureTech's sinister business rival.
  • Weaknesses: Non-existant armour, unit production bottleneck, massive reliance on power generation, short ranged units, tendancy to explode. Strengths: Huge variety of powerful turrets, high impact weapons, recharging shields, nigh-invunerable defenses, superior superweapons, widespread teleportation. Extremely high powered weapons, but almost no armour whatsoever under their energy shielding.
  • Atomic Kingdom of China Extremely well armed army from a war-torn China bent on revenge on a worldwide scale.
  • Weakness: Long build times and production bottleneck, units useless on their own.

    red alert 3 factions red alert 3 factions

    Strength: Peerless teamwork, heavily reduced macro game, tough expansions. Through use of flamers and other expensive weaponry, they easily outperform, though assembling a large force with them is easier said than done. Order of the Talon Elite fighting units.Weaknesses: Underperforming vehicles, locked build order, lack of heavy hitters, reliant on infantry in the early game. Strengths: Wide variety of ambush and delaying tactics, elite infantry, no tier system, very fast expansion, stealth focus. Extremely focused on use of explosive traps, stealth, and elite infantry. Confederate Revolutionaries Sneaky, underhanded faction of American patriots making do with 15+ year old equipment.

    red alert 3 factions

    Red Alert 3 Paradox offers 5 new factions to choose from, each with different play styles, strengths and weaknesses.












    Red alert 3 factions